Wondrous Item, legendary

A dark black quiver that was found deep in the Underdark in a strange and ancient ruin. Celestial script is engraved in its side, "I will pierce the heaven with thunderous chaos."  A new celestial script has appeared below the first that says "Hell shall fall under my aim." This quiver never seems to run out of arrows. Additionally, once per day it produces 2 random magical arrows, these arrows disappear at the end of the day if not used. An additional two arrows have been added to the quivers magical arsenal. Roll two d8's to to determine which arrows appear in the quiver according to the table below. You may reroll one of the d8's.

1) Splinter Arrow: Within a 60ft cone choose four creaures and make range attacks against all of them. On a hit each target suffers piercing damage equal to 1d6 + your proficiency bonus + your dexterity bonus.

2) Arrow of Switching: As a ranged attack, you can nock and shoot this arrow at a creature of the same size as you or smaller. On a hit, the arrow deals no damage but instead the target must succeed on wisdom save DC 14 or switch locations with the one who fired the arrow. Once used the arrow vanishes.

3) Ethereal Arrow: A eerie spectral arrow that is radiates faint blue smoke. This arrow deals an additional 2d6 psychic damage on hit and leaves no wound.

4) Health Arrow: A pure white arrow that feels warm to the touch. When you attack something with this arrow it will hill the target for whatever damage you roll rather then hurt them.

5) Exploding Arrow: A fiery red arrow with a thicker blunt head. Due to the odd shape of this arrow the user must shoot it at disadvantage. On a hit, the target and anything within 5ft of it must make a dexterity saving throw, DC 15 or take 5d6 fire damage, have on a success.

6) Seismic Arrow: A faintly humming cobalt colored arrow. On a hit, the target takes an additional 2d8 thunder damage. Every creature within 15ft must make a constitution saving throw DC 15  or take 2d8 thunder damage as well. This arrow causes a loud noise that can be heard from 300ft distance. This weapon also counts as a siege weapon, against non living objects this arrow does double damage.

7) Dark Arrow: A deep black arrow with darkness trailing off of it. When this arrow is fired if the creature does not see the attack coming the arrow deals an additional 4d6 piercing damage and the Darkness spell is cast from the arrow. This lasts for ten minutes.

8) Arrow of Tracking: An arrow that looks plain and ordinary. When this arrow hits a target the user Ancient Quiver is equipped to will know the exact location of this target for the next 8 hours as long as the target resides on the same plane as the user. 

taylorbateman1996

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