One of Five bottles of wine left from Arn's special reserve. Each bottle has 4 glasses of wine in it.
When you drink the first glass of wine, you gain proficiency in one skill of your choice between Deception, Intimidation, Performance, or Persuasion. If you are already proficiant in the listed skills, you may gain expertise in that skill.
When you drink a second glass of wine, you gain +1 CHA. You must make a DC 8 CON save to check if the wine makes you sick. On a failure you lose this and all other bonuses from this wine.
When you drink a third glass of wine, you gain either +1 CHA, or +1DEX. You must make a DC 15 CON save to check if the wine makes you sick. On a failure you lose this and all other bonuses from this wine.
When you drink a fourth and last glass from the bottle, you gain either +1 CHA, +1 DEX, or +1 CON. You must make a DC 22 CON save to check if the wine makes you sick. On a failure you lose this and all other bonuses from this wine.
If another bottle of Arn's special reserve is consumed the DC CON save goes up by 7 for each continued glass consumed.
Once opened the bottle must be consumed with in 1 hour before the wine looses all magical properties. Any wine left behind after an hour is still a fine make and wonderful to taste.
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