Wand, varies
This wand resembles a dried up eyestalk and contains one of a beholder's eye rays, though the potency has been somewhat diminished. It comes with 1d4 (max 4) charges and regains 1d4 charges after a long rest. Upon reaching 0 charges, there is a cumulative 25% chance the wand crumbles to dust. Take special care when encountering a living beholder with this wand - its ire may be disproportionately directed towards whoever wields it.
As an action, you can expend one charge from the wand to subject a creature within 60 feet of you to the wand's ray.
Refer to the table below for each wand's rarity and save DC, and page 24 of the Monster Manual for the effect of each wand.
Ray Type | Rarity | Save DC |
---|---|---|
Charming | Uncommon | 13 |
Fear | Uncommon | 13 |
Paralyzing | Uncommon | 13 |
Sleep | Uncommon | 13 |
Enervation | Rare | 14 |
Slowing | Rare | 14 |
Telekinetic | Rare | 14 |
Death | Very Rare | 15 |
Disintegration | Very Rare | 15 |
Petrification | Very Rare | 15 |
Notes: Charmed, Paralyzed, Frightened, Unconscious, Petrified, Restrained
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