This amulet has 9 effects and conditions.
The 1st Condition: To use any effect you must have taken a innocent life (as to your own knowledge) they cannot fight back but must know that you are going to attack. If it isn’t a kill by solely you the effects are negated. Previous accomplished effect details are not counted until this kill has been executed although if this kill corresponds with an effect requirement. (DM’s discretion and judgment needed.)
The 2nd Condition: You cannot have prayed to any god except gods of death, war, or destruction and the prayers must have been about the sole purpose of death and destruction.
The 3rd Condition: Some effects are continuous but to keep those effects you must kill a humanoid every 48 hours.
The 4th Condition: The only healing magic that can be effective while wearing this amulet is necromancy magic school spells. If healing is attempted other than necromancy spells or a spell that affect bringing the wearer back to life.
The 5th Condition: You cannot use these effects in public places, or you shall be punished by the devils who made this item. (DM determines the effect)
The 6th Condition: You cannot score a critical hit or a critical fail during combat or the effects are negated and the devil will come to reclaim his item for someone they find worthy.
The 7th Condition: You cannot show mercy to a foe, if you are going to spare them your body shall become possessed by the devil who finished this, all stats go up by 10 to a maximum of thirty and every creature in a ten feet radius of the wearer must make a saving throw or become possessed by the other devils that helped make this amulet.
The 8th Condition: Any creature that is within 5 feet of the wearer must succeed your deception check or they will suspect that your insane.
The Final Condition: When you use every effect of this amulet you will become a body of the devils who created this damned amulet. Essentially they will commit genocides and other heinous crimes but they too must abide by the conditions of the amulet or your mind will take over the body once more. As you become a vessel for the devils’ souls, your soul is stored in the amulet and vice-versa when they break the final condition.
You may only use each of effects once, EVER unless The Final Condition is broken or the effect says otherwise
The 1st Effect: This effect can be activated as an Reaction on your opponent’s turn they have disadvantage on initiative and attack rolls for the next 6 days.
Requirement: Can be activated only if you have taken two lives in the past week.
The 2nd Effect: You now have advantage on initiative for as long as you live.
Requirement: If you have murdered someone brutally some time in your life. (DM determines whether the kill was brutal enough for this effect)
The 3rd Effect: You can now cast true polymorph.
Requirement: Wearer must have killed a larger creature by themself.
The 4th Effect: You gain twice proficiency in deception.
Requirement: Must kill someone who considered you as an ally. (3rd Condition applies)
The 5th Effect: You may now use a reroll in any charisma check, after the DM decides whether it succeeds or not, you must use the new reroll.
Requirement: You must have 20 in your charisma stat.
The 6th Effect : You may once per day use the “Lucky” feat’s effect 3 times a day but only on yourself or your enemies.Requirement: If you continue the 3rd Condition, however if ever strayed from the 3rd Condition the effect ends. (3rd Condition applies)
The 7th effect: The wearer now has darkvision up to 200 feet, however in the light you have a sight of 10 feet and have disadvantage on sight checks and attack rolls then subtract 5, speed is halved in the sunlight and doubled in the darkness, and now have immunity to diasease. The wearer must make a Constitution DC 17 saving throw or they will have a taste for blood and must consume only blood.
Requirement: The wearer must have drank blood from a dead foe that they personally dealt the final blow.
Notes: Instantaneously attunes and cannot be taken off by any means.
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