Airships Types
Carriers:
1: Small carrier- AC:13, HP:300, speed: 90ft; Airship with two landing platforms, one on either side. Can carry six dragonriders. Can have two rapid shot steam cannons, one on top and one on bottom.
2: Medium carrier-AC:15, HP:600, speed:60ft; Airship with four landing platforms, two on either side. Can carry twelve dragonriders. Can have four rapid shot steam cannons, two on top and two on bottom.
3: Large carrier- AC:17, HP:900, speed:60ft; Airship with six landing platforms, three on either side. Can carry eighteen dragonriders. Can have six rapid shot steam cannons, three on top and three on bottom. Can have one massive single shot steam cannon.
Warships:
1: Sloop- AC:13, HP:300, speed:90ft; Small, fast, and lightly armed. Can have two rapid shot steam cannons, one on top and one on bottom. Can have two single shot steam cannons, one on either side.
2: Brig- AC:15, HP:600, speed:60ft; Medium size, speed, and armament. Can have four rapid shot steam cannons, two on top and two on bottom. Can have four single shot steam cannons, two on either side.
3: Frigate- AC:17, HP:900, speed:60f; Large, medium speed, heavily armed. Can have six rapid shot steam cannons, three on top and three on bottom. Can have six single shot steam cannons, three on either side. Can have one massive single shot steam cannon.
4: Battleship- AC:19,HP:1,200, speed:30ft; Extremely Large, slow speed, extremely heavily armed. Can have eight rapid shot steam cannons, four on top and four on bottom. Can have eight single shot steam cannons, four on either side. Can have three massive single shot steam cannons.
Armaments:
1: Single shot steam cannon, used for ship on ship combat. Mounted on the sides of ship. Can fire once per turn. Range:300ft, +4 to hit(1d10)
2: rapid shot steam cannon, used for anti-dragon combat. Mounted on top and bottom of ship, Can fire three times per turn. Range:600ft, +2 to hit(1d6)
3: Massive single shot steam cannon, used for ship on ship combat. Mounted along the spine of the ship. Can fire once every three turns. Range:1200ft, +8 to hit(1d20)
Comments