Armor (spiked armor), very rare (requires attunement)

The armor is an intricate sequence of frosty silver skeletal ornaments infused with a dark blue colored base material and smells faintly of winter air. You gain the following effects:

Grasping Cold. When a creature hits you with a melee attack, the creature takes 1d6 cold damage and 1d6 necrotic damage.

Protection of the Hunt. Whilst attuned to this armor you gain a +2 bonus to your armor class and have immunity to cold and necrotic damage.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

Notes: Bonus: Armor Class, Damage: Cold, Damage: Necrotic, Immunity: Cold, Immunity: Necrotic, Stealth Disadvantage

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