This well made elven dagger has been modified to have a hollowed hilt containing three chambers that are visible showing which chamber and a button on the hilt's base. The three chambers can be filled with poison or due to the modifications made on the dagger, fruit juice. When filled with fruit juice and given 1d4 days the juice ferments into a basic poison that also can be released from the blades tip.
Any poison can fill the blade's chambers but if filled with fruit juice after fermenting makes a poison that does 1d4 Poison Damage. To utilize a charge the blade must be in the wielder's hand in order to press the button on the bottom of the blade. If a target is injected with the fruity poison fermented in the blade the target has to make a Constitution Saving Throw DC 10 or get the Poisoned condition. The first chamber that is filled is the first poison that is released and after one chamber is utilized it shifts positions to the bottom of the hilt.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Poison, Each charge can be seen sloshing around in the chambers inside the dagger., Damage, Combat, Finesse, Light, Thrown, Nick
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