Weapon (whip), very rare (requires attunement by a Warforged or attached prosthetic arm)

An armblade is a magic weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. To attune to this item, you must hold it against your forearm for the entire attunement period.

As a bonus action, you can retract the armblade into your forearm or extend it from there. While it is extended, you can use the weapon as if you were holding it, and you can't use that hand for other purposes.

The whip is a magic weapon made of  glowing, crackling beam of energy. On a hit, it deals 2d8 thunder damage. On a crit, it deals an extra 2d6 lightning damage.

Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Damage: Thunder, Bonus: Magic, Restrained, Warforged or attached prosthetic arm, Damage, Combat, Finesse, Reach, Slow

Item Tags: Damage Combat

abyssalsnowstorm

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