You have a +1 bonus to AC while wearing this armor.
Whilst wearing this armour you:
-Are immune to disease
-Have resistance to poison damage
-gain access to the spare the dying cantrip. Additionally you may cast it as a bonus action
This armour holds 3 charges.
When the wearer heals another creature through a spell or abilty you may expend as many charges as you want to add additional healing. Each charge increases the healing by 1d8. The armour regains all charges after a long rest.
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Notes: Bonus: Armor Class, Immunity: Disease, Resistance: Poison, Requires attunement by a cleric or paladin, Combat, Warding, Stealth Disadvantage
Previous Versions
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4/8/2021 5:27:40 PM
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