Ring, legendary (requires attunement by a Any Spellcaster)
The ring has 10 charges. While you hold it, you can use an action to cast one of the following spells from it: heal (expends 4 charge), resurrection (costs 10 charges), revivify (expends 5 chargess), cure wounds (2 charges, cast at 5th level) burning hands (1 charge, cast at 4th level), and immolation (3 charges).
The ring regains 1d6+4 expended charge daily at dawn. If the ring is reduced to 0 charges, roll a d20. On a 1 or 2, the ring disappears in a burst of radiance.
Notes: Resistance: Fire, Any Spellcaster, Healing, Combat
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