When Marthammer senses his followers are weary from travel, he may send them a gift to invigorate their spirits.
A dwarf wielding this unassuming battleaxe will feel like electricity is coursing through their bones.
You have a +1 bonus to attack and damage rolls made with this magic weapon.
While holding this, a dwarf gains access to relentless endurance. When dropped to 0 HP, you can choose drop to 1 HP instead. Once this feature is used, it cannot be used again until finishing a long rest.
Additionally the weapon has 1d6+1 charges that can be used on the following:
- A bolt of lightning strikes down at a chosen target within 60 ft. of you that you can see. The target must make a DEX saving throw or take 2d8 lightning damage, taking half as much on a successful save.
- On a successful hit, the axe becomes imbued with electricity and deals and extra 1d6 lightning damage. The hit creature must make a CON saving throw or be stunned until your next turn.
- The axe is slammed into the ground and coating the floor in a 5 foot radius around the wielder in electricity for one minute. Any creatures of your choosing that start their turn in or move into the area must make a DEX saving throw or take 2d6 lightning damage and have their movement reduced to 0 for the turn taking half as much on a successful save and suffering no movement penalties
- The wielder is wrapped in subtle electricity for 1 minute. Whenever attacker hits you with a melee attack, they take 1d4 lightning damage.
Save DC is 8 + Proficiency + Wisdom modifier. Additional charges can be used to increase the damage of an effect with one charge per extra die of damage.
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Protection: 0 HP, Dwarf, Damage, Combat, Versatile, Topple
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