While holding this wand, you gain a +3 bonus to spell attack rolls. This wand has 50 charges, regain 5d8 +5 charges per long rest. Spells are cast at base level.
Spells:
At Will: Control Flame, Eldritch Blast, Catapult, Identify, Create/Destroy Water
1 Charge: Guiding Bolt, Inflict Wounds, Mage Armour, Alter Self, Blindness/Deafness, Enlarge/Reduce
2 Charges: Hold Person, Invisibility, Misty Step, Pass Without Trace, Zone of Truth, Speak with Dead
3 Charges: Call Lightning, Counterspell, Dispel Magic, Fireball, Lightning Bolt, Major Image
4 Charges: Bestow/Remove Curse, Revivify, Banishment, Blight, Polymorph
5 Charges: Antilife Shell, Bigby’s Hand, Dominate Person, Hold Monster, Greater Restoration, Telekinesis, Chain Lightning, Eyebite
6 Charges: Disintegrate, Find the Path, Sunbeam, Wind Walk
7 Charges: Finger of Death, Magnificent Mansion, Plane Shift, Prismatic Spray
8 Charges: Resurrection, Reverse Gravity, Teleport
9 Charges: Control Weather, Feeblemind, Tsunami
10 Charges: Power Word Stun, Foresight, Gate, Invulnerability, Mass Heal, Meteor Swarm, Prismatic Wall, Shapechange
15 Charges: True Polymorph, True Resurrection, Time Stop, Power Word Kill
30 Charges: Wish
Notes: Bonus: Spell Attacks, Spellcaster, Buff, Combat
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Posted May 2, 2021Warning to DMs this wand is overpowered, I made it to be, please think before giving this to your party.