Created by the master Smith Oberon in his mythic forge for Grazzinoth the simple, as a token of appreciation for what the Sentinels of the Vale had done to free him from bondage and servitude to the Spider Queen.
Standard of Courage: The Cape billowing gently across the shoulders of the armor grants those who see it the resolve to stand where they may normally falter. Grants immunity to fear, while the wearing the Armor of Hope you and all friendly creatures within 10 ft. Cannot be frightened while you are conscious.
Sentinel's Shield: The armor has taken on some of Grazzinoth's nature, seeking to protect others. No matter the cost or wisdom of such an act. If another creature is attacked within 10 ft of you, you may use your reaction to take half the damage onto yourself. Targets resistance(s) if any do not carry over.
Life Finds a Way: Energy flowing through the armor unlocks the full potential of a life Cleric to the wearer. Channel Divinity (Preserve Life) to be used regardless of the targets current hitpoints.
A Light in the Dark: The sigils and embossing of the armor glows with soft radiant light emanating out in a 5 ft. radius.
You have a +3 bonus to AC, and resistance to non-magical bludgeoning, slashing, and piercing while wearing this armor.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Immunity: Frightened, Ignore: Heavy Armor Speed Reduction, Combat, Warding, Str. 15 Required, Stealth Disadvantage
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