Armor (shield), very rare (requires attunement by a Requires attunement )

 

While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are  or die, at which point the shield falls to the ground or into your hand if you have one free.

Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range. Each creature in that light must make a Constitution saving throw. On a failed save, a creature takes 12D6 radiant damage and is for 1 minute. On a successful save, it takes half as much damage and isn't  by this spell. Undead and oozes have disadvantage on this saving throw.

A creature  by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer 

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Requires attunement

ArdentVanguard

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