You got the funk! This focus was created by one cool cat. Literally, a chill Tabaxi artificer who was always on the nip. It adds +3 to spell attacks and spell save DCs of spells cast while holding this focus.
Consisting of many reflective plates lined together into a spinning orb, any hostile creature that moves within 5 feet of the attuned creature must make a DC14 constitution save or be blinded until the start of their next turn.
As long as a creature is attuned to this focus, that creature knows the thaumaturgy cantrip, which can only be used to play a funky groove, and the dancing lights cantrip, which always takes the form of four globes of different colored lights. Both cantrips can be activated at once using the same action, last until dispelled or ended at will and neither require concentration. Additionally, the caster knows Otto's Irresistible Dance which counts as a class spell for that caster. It can be cast 1/day without using a spell slot, or by using a spell slot of appropriate level. Instead of a comical dance, any creature affected performs a funky fresh disco.
Aspect of Funk: By speaking the command word you can channel the spiritual energy of the Avatar of Funk. As long as you are unarmored, your appearance changes in the following ways, giving you new abilities and defenses.
- Afro: Your hair becomes big and voluminous, taking on a domed shape. Until the effect ends, you are shielded from mind reading effects and have resistance to psychic damage. If you already have resistance from another source, it becomes immunity. If you already have immunity, psychic damage heals you.
- Bell-bottoms: Whilst wearing these pants, you are under constant effect of the Feather Fall spell and are immune to the paralyzed and stunned conditions.
- Ruffled Shirt: Receive a +2 funk bonus to AC. When targeted by a spell, if it is a spell attack that misses, or it requires a save for no effect and you pass, the caster must then roll against their own AC or make the save themselves as the spell is reflected back at them.
- Roller Skates: Your movement speed increases to 50ft and you can dash as a bonus action. Additionally, you can make a charge attack if you move at least 10 feet in a straight line before attacking. If the attack hits, the target makes a DC14 strength save or is knocked prone.
The effect lasts for 8 hours, cannot be dispelled and cannot be ended by any means, even death, until the duration is up. Once this ability has been used, it cannot be used again until you have finished a long rest.
Notes: Bonus: Spell Attacks, Bonus: Spell Save DC, Spellcaster. To attune to the Arcane Funkus, a character must dance for an hour while casting their cantrips, Focus
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