Weapon (blowgun), legendary (requires attunement)

Elemental Darts: can infuse any element into your darts all dealing 4d10 damage i.e. fire, acid, lightning 

Status Darts: your able to set a status effect on the darts i.e. paralysis, stunned these darts can deal 3d10 damage   

Apollo's Grace: activating this form you transform your blowgun into his bow and gain All seeing sight never missing your shots and gaining a +6 on your attacks, you can shot three arrows at light speed and are also able to select the effect on each arrow, you are also immune to all status effects 

Give or Take: you may send a dart or arrow depending on the form and may steal health from any enemy deals 3d8 and you can chose to use that health to heal yourself or party members   

Eternal Shot: Once Apollo's grace is active you can gather the surrounding energy around you to launch an arrow that deals 7d10 radiant damage dealing full damage whether or not enemies are resistant or immune to it  

 

 

Proficiency with a Blowgun allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Ammunition, Loading, Range, Vex

Bones1802

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