Weapon (antimatter rifle), legendary (requires attunement by a Must take esto energy)

Blasts a beam that does 25 damage to an enemy or target and takes there attack and boosts yours by 10 and takes away 10 attack from them

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Unconscious, Must take esto energy, Range, Two-Handed, Ammunition (Firearms), Reload, Sap

the_final_magi

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