A heavy greatsword forged in the heart of the Abyss, it is said this blade is key to taking down the abyss once and for all. Even while attuned, this magic greatsword deals 2d10 slashing damage on a hit instead of the 2d6 damage for a normal greatsword. Against undead, fiends, and celestials the sword deals an additional 4d10 and any survival checks against these types have advantage. Once per day, roll a d20 and add the total to a damage roll.
One edge of the sword is very sharp and straight, while the other edge is etched and wavy with depictions of heaven and hell. Near the hilt, the etchings depict heavenly figures and as the markings travel to the point, the figures distort and become demons and fiends of hell. The blade is mad with a very dark metal, nearly black, except a fine silver vein that runs along the blade. The metal does not reflect light and seems to absorb light, however the silvery vein does reflect in the light. A faintly glowing orange stone rests in the pommel, and looking closely, thin black spider vein-like features can be seen throughout the stone.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Damage: Slashing, Align with the sentient sword's ideals, Heavy, Two-Handed, Graze
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