Wondrous Item, very rare (requires attunement by a Sorcerer, Warlock, Artificer.)
Once per turn, you may gain one level of exhaustion, if you do, you gain three charges. As a reaction (taken when targeted by a trap, spell, or attack) you may expend one charge to negate the effect(s) of the attack, spell, or trap that targeted you. Whenever you expend a charge, roll a d100, on a 1, the Djinn frees itself and enslaves the user. You lose all charges after taking a rest.
Notes: Sorcerer, Warlock, Artificer., Combat, Headwear, Sentient
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