Weapon (longbow), rare (requires attunement by a by a Druid or Ranger.)

Carved from a living branch by an ancient druidic knight, bark seems to grow endlessly from this bow's arms and shield its wielder with its druidic magic.

You have a +1 bonus to attack and damage rolls made with this magic weapon.


This bow holds 4 charges and regains 1d3 + 1 expended charges daily at dawn. As a bonus action, you can expend a charge to cast barkskin on yourself with the following changes:

  • Your AC can't be less than 18.
  • The spell doesn't require concentration.

Until the spell ends, you can also use a bonus action to Hide in a forest or woodland environment even if you can be seen, thanks to your exceptional bark-like camouflage.

Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, by a Druid or Ranger., Damage, Combat, Ammunition, Heavy, Range, Two-Handed, Slow

Item Tags: Damage Combat

TheHuffmagic

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