The bottle of poisons on this quiver is refilled at dawn every day magically with a weak, natural poison. You can replace it with any poison of your own simply by pouring it into the bottle, and it will permanently replace whatever poison was previously used so long as no arrows are fired from the Quiver for at least 24 hours. The type of poison used will apply that damage instead of the normal 1d4, as well as apply any additional effects the poison may have in addition to the Poisoned condition when it hits a target.
This magical quiver can hold up to 10 arrows at a time. All arrows that have been in the Quiver for at least 24 hours gain the following benefits so long as they are only used from this quiver;
Attacks using arrows from this quiver deal magical damage, as well the target will take an additional 1d4 poison damage and must succeed on a DC 15 constitution saving throw or be poisoned until the start of your next turn
Notes: Damage: Poison, Poisoned, You must spend at least 1 hour meditating with this Quiver before you can use its strengthened poisons.
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