Weapon (pistol), rare (requires attunement by a telepathic creature)

With a trickle of ones blood the flesh on this abyssal weapon shift into a bloodshot eye. Due to its method of charging, this magical martial ranged weapon does not have the loading property.   

Feed the Abyss: Over the course of a short rest, you can charge the Abyssal Flintlock by dripping your own blood down its barrel and spending a hit dice. For each hit die spent in this way, you roll the hit die and the weapon gains a number of charges equal to the total of the rolled hit dice. The weapon can absorb no more than 3 hit dice of blood per short rest. 

Shot Selection: When you take the Attack action, you can spend charges in the following ways to make a ranged weapon attack using this weapon, otherwise you spend 1 charge to make a normal attack with it.

Abyssal Shard (1 charge): On a hit, the weapon deals its normal piercing damage.
Psychic Shot (2 charges): On a hit, the weapon deals its normal piercing damage plus 1d6 of psychic damage.
Septic Shock (2 charges): On a hit, the weapon deals its normal piercing damage and the target must succeed on a DC 15 Constitution saving throw or become poisoned until the end of your next turn.

Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Ignore Weapon Property: Loading, Bonus: Magic, Weapon Property: Light, Damage: Psychic, telepathic creature, Loading, Range, Ammunition (Firearms), Vex

Army_Doholl

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