Produced by a special needle, this magic tattoo features an elegant design made from exquisite ink of white, gray, or black and adorned with silvery runes.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Archmagi Ability. The tattoo's color corresponds to the alignment for which the item was created. A white tattoo was made for good, gray for neutral, and black for evil. You can't attune to a archmagi tattoo that doesn't correspond to your alignment. You gain these benefits while you have this tattoo:
- If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier.
- You have advantage on saving throws against spells and other magical effects.
- Your spell save DC and spell attack bonus each increase by 2.
Magic Tattoo Coverage
| Tattoo Rarity | Area Covered |
|---|---|
| Common | One hand or foot or a quarter of a limb |
| Uncommon | Half a limb or the scalp |
| Rare | One limb |
| Very Rare | Two limbs or the chest or upper back |
| Legendary | Two limbs and the torso |
Notes: Set: Unarmored Armor Class, Advantage: Saving Throws, Bonus: Spell Attacks, Bonus: Spell Save DC, sorcerer, warlock, or wizard, Buff, Warding
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