A weapon gifted to the slayers of the four by the fifth horseman: Providence. The weapon can take the form of any of the signature weapons wielded by the members of the four horsemen and gains different abilities based on its form. In all forms, this is a +3 weapon granting +3 to attack and damage rolls on top of any benefit listed below. Wielding this weapon requires separate proficiency for each form.
Conquest's Bow (Longbow):
Sharpshooter: Whilst wielding the weapon in this form, the wielder gains the 'Sharpshooter' feat.
Claimed Territory: once per short rest an arrow fired from this bow can become a flag. The flag grants allies within 15 feet of its landing spot temporary hit points equal to the users level + CHA modifier and advantage on saving throws against being frightened or charmed. The flags effect lasts for 1 minute or until it is pulled from the ground.
Ultimate Conquest: This bow always deals a critical hit when fired at structures or constructs.
Blade of War (Greatsword):
No man left behind: When an attack drops a character holding this weapon to 0 hit points, all allies within 20 feet may make one attack against the attacker regardless of their range. If any of these attacks scores a critical hit or would kill the creature, this weapons wielder drops to 1 hit point instead of 0.
Casualties of War: This weapon gains +1 to attack rolls and damage rolls for every creature that has died within 20 feet of it within the last 1 minute (to a maximum of +10)
Death Scythe (Scythe):
Deaths Grip: Deals 2d6 Necrotic damage on hit.
Call of the Damned: A creature that drops to 0 hit points as a result of an attack from this weapon is killed and cannot be revived by any means.
The Reaper Lives: When you kill a creature with this weapon, you regain hit points equal to the damage dealt by the finishing blow.
Leader of the Undead: The holder of this weapon has advantage on attacks and spell attacks against undead creatures. Undead have disadvantage on saving throws against this weapons user.
Famine's Balance (Spellcasting Focus):
Weighing the Elements: Spells cast through this focus deal a damage type selected by the caster upon casting the spell.
Hungry for Death: Spells cast through this focus ignore resistances and add 1 damage dice to all attack spells.
Balance in All Things: Once per long rest, when the user or an ally within 60 feet fails a saving throw against a spell and is inflicted with a condition, you can cause the spells caster to make that same saving throw or be inflicted with the same condition as if you were the caster.
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Ranged Weapon Attack: Piercing, Damage: Melee Weapon Attacks, Melee Weapon Attack: Slashing, Damage: Piercing, Damage: Necrotic, Feat: Sharpshooter, hero whom has slayed the horsemen and been gifted this weapon by the fifth horseman, Providence., Ammunition, Heavy, Range, Two-Handed, Slow
Previous Versions
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