Weapon (crossbow, hand), rare

This automatic revolver hand crossbow is a multiple-barrel repeating crossbow that has six barrels which revolve around a central axis. As the barrel rotates a cross bolt is spring loaded into a firing position. Pulling the trigger releases the tension in the bow string firing the bolt while automatically drawing the bow string back and rotating the barrel to load another cross bolt into firing position.

Reload - The weapon can be fired a number of times equal to its Reload number before the wielder must spend 1 Attack of your Attack Action, or an Action, to Reload. You must have one free hand to reload this crossbow.

Misfire - Whenever the crossbow is fired in a way that requires an Attack Roll, if the dice roll is equal to or lower than the Misfire number, the weapon Misfires, the attack misses, and it cannot be used to attack again until an Action and successful Tinker's Tools Ability Check (DC = 10 + Crossbows Misfire Score) is used to repair and clear the weapon. Should the Tinker's Tools check fail, the weapon is considered broken and must be repaired out of combat at half the cost of thew weapon (or DM's discretion)

Quick Fire - A second bolt can be fired as a Bonus Action if the Attack Action was taken. You don't add your ability modifier to the damage of the Bonus Attack, unless that modifier is negative.

Proficiency with a Hand Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Ranged Weapon Attack: Piercing, Damage: 1d6 Piercing Property: Ammunition (Range 30/120), Light, Reload, Misfire Cost: -- Reload: 6 Misfire: 2, Ammunition, Light, Loading, Range, Vex

ByJaxx

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