A Balanced Throwing Shield may be used as a weapon with the thrown property, dealing 1d6 bludgeoning damage. You use Strength as the ability modifier for attack and damage rolls. This can only be used as a ranged weapon; it cannot be used as a melee weapon unless other features allow you to use shields as melee weapons. It has the thrown property with a normal range of 20 feet and a long range of 60 feet.
Using an Attack action with this shield, you can send it flying toward an opponent. Whether it hits or misses, the shield returns to your hand at the the end of your turn. If you have the Extra Attack feature, you can still attack using a weapon you were holding in your main hand until it returns to you.
The shield has to have a clear line of sight to be able to return to you. If you move into full cover after throwing it, the shield will run into the cover and fall to the ground.
Proficiency with a light hammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Combat, Warding