Weapon (rapier), rare (requires attunement)

Soul of stab is a Unassuming, but well crafted rapier with a polished oaken grip adorned with a medium ruby sphere clutched by a Brass eagles talon at it's base, The knuckle and guard of the Rapier is a intricately ingraved Brass depicting large eagle feathers overlapping. The Blade of the Soul of Stab is of very sharp, and when held, the user sees the tip of it as Impossibly sharp.

You gain a +2 bonus to attack and damage rolls made with this magic weapon.  When attuned however, Declaring that you wish to stab with this weapon will add a 1d4+2 to your attack rolls made with this weapon instead.

Sentience. Soul of Stab is a sentient True Neutral weapon with an Intelligence of 4, a Wisdom of 10, and a Charisma of 16. It has Hearing and Dark vision out to a range of 30 ft

The weapon can read and understand Common, However the Only word it's able to say is the word "stab". It is able to communicate with it's holder via telepathy and understands every language you know however, once again it is only able to say the word "stab" in common.  It can however use tone and intonation to communicate meaning to an extent, and communicates its feelings in this manner.  It's voice is that of a Cute creature.

Personality. Soul of Stab is very docile under normal everyday circumstances , but isn't hesitant to meet foes with it's favorite method of killing: Stabbing. It however does not yearn for death, or even to stab. And only becomes upset if the Attuned user neglects or outright refuses to use it's favorite method of killing after many opportunities (It doesn't hold this grudge for long.)

If a user upsets the Soul of Stab in this manner, a conflict arises, manifested in the rapier becoming unattuned to the user and refusing to communicate for 1d10+2 days after witch it will become more receptive to potentially smoothing over relations with the Affected user.

Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Bonus: Melee Attacks, Damage, Combat, Sentient, Finesse, Vex

Previous Versions

Name Date Modified Views Adds Version Actions
4/17/2021 10:35:18 PM
18
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Coming Soon

Item Tags: Damage Combat Sentient

Kickguy223

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