Scattered amidst the curious items strewn about in Klet-Atelk's 2nd floor workshop was a tool-belt with a subdued gleam and dim glow the mysterious effect only at certain angles of the eye.
The fortune teller from Neverwinter identified this as an Artificer's Magic Toolbelt!
Magical Tool-belt
This tool-belt is seemingly endless and while not totally magical in nature, useful items that can be found in an artificer's workshop can be pulled out of its pouches (within reason of the DM’s discretion). Additionally, you can store other various small-sized items and retrieve them at a later time. However, larger items, especially things that don't have to do with magic or mechanics require the belt 24 hours to recharge. It is also known that very big items, such as magical weapons, cannot be pulled out of the tool-belt because they aren't normally found in any laboratory or workshop. At 1st level, you gain the ability to pull out small (book sized or smaller) items. These items may serve a singular function, provided by the player as a general description of each item as well as how it works (i.e making noise). Regardless of its contents, retrieving an item from its pouches requires an Action.
- Cost = 1 spell slot per Big Item
List of useful items that can be pulled out of the tool-belt:
• Artisan’s Tools or Kits • Nuts & Bolts • Gears • Paper Scroll(s) • Quill & Ink • Nail(s) & Screw(s) • Empty Vial(s) • Medical Bandage(s) • Safety Whistle • Welding Goggles • Magnet(s)
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