Armor (light, medium, or heavy), legendary (requires attunement by a Magic Item Name - Barnabus' Armor of Blood, Requires Attunement- True,)

Once belonging to an ancient warlord, Barnabus the Bloody, with each kill the blood of his enemies tainted the metal until it became the color of fresh blood. He led an army of infernal nightmares, slaughtering anyone that was nearby. It wasn't until he was decapitated by his brother in combat that his reign of terror was ended. 

Wearer gets Advantage on Attack rolls made while attuned to the armor.

The wearer can understand and speak infernal.  They also have advantage on charisma (intimidation) checks against fiends.

The wearer's body is preserved in death until the armor is removed.

Sentient: The spirit of Barnabus the Bloody inhabits the armor advising them on tactical choices, critiquing their proficiency, and encouraging them to be ruthless in battle.

Cursed: The essence of the warlord inhabits the armor, providing insight and encouraging the wearer to take the lead. While wearing this armor they refuse to follow anyone's orders besides their own. If the player misses an attack, make a DC 10 WIS Saving Throw, DC increases by 1 every time the wearer misses an attack. If the wearer fails their roll the spirit of  Barnabus fills them with violent rage causing them to attack everything within 30 feet until no living being is around them.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Magic Item Name - Barnabus' Armor of Blood, Requires Attunement- True,, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

RynhardtOfAutumn

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