This is armor that was once worn by the powerful vampire Zoltan. He used to roam the streets of the town of Phado, searching for easy prey to kill. He was so feared that some people revered him as a god, worshipping him. One day he was slain and his spirit was trapped inside of the armor he wore. But his worshippers stole the armor, hiding it deep below the ancient mansion at the top of a hill in Phado. Now he is forced to use his powers to aid the wearer. But he bides his time, waiting for the day he can return to his natural form and wreak havoc once again.
You have a +3 bonus to AC while wearing this armor.
Vampiric healing
When you reduce a creature to zero hit points, the armor absorbs the blood of the creature, healing you 2d8+6 hp. Unless they have no blood in which this does nothing.
Powers of the darkness
The powers of Zoltan can be harnessed through the armor. One of the powers makes it so you can blend in with the darkness and you have advantage on stealth checks that are in dim light or darker areas. And you are also immune to being charmed or frightened.
You also have 6 charges. You can expend a charge to cast Polymorph on yourself, Suggest, or Vampiric touch with a dc of 18 and at 5th level. You recharge 1d4+1 charges each dawn
Sentience
The armor of Zoltan is sentient with his spirit. It is lawful evil with an Intelligence of 17, a Wisdom of 14, and a Charisma of 15. It has hearing and darkvision out to a range of 120 feet.
The armor can speak read and understand Common and Abyssal, and can communicate with it's owner telepathically. It's voice is deep but soothing. While you are attuned to it, it also understands every language you know.
Personality
Zoltan speaks with a superior tone, always speaking like they are above you.
The armors purpose is to fulfill the requests of it's bearer. But that does not mean it doesn't resent it's bearer. It constantly tries to make bargains with the owner to set them free and will keep it's word to whatever deal it made to be set free.
Zoltan believes that all people are below him but he only killed for food or defense.
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Notes: Bonus: Armor Class, Advantage: Stealth, Immunity: Charmed, Immunity: Frightened, Must be attuned by a cleric or a paladin, Combat, Warding
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