Weapon (rapier), rare

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Songs of Serenity: 

This weapon can channel 6 different magical effects. that can help your team

The Bulls Ballad: Any allies within 60 feet of you get a bonus d12 to damage rolls equal to half the bard's proficiency bonus (Ex: Level 20 Bard has 6 prof bonus so the attacker gets plus 3d12 to the damage roll) This effect can be used for 3 weapon attacks for each user and then wears out. Or instead of using these effects, you can give any party member advantage on all strength checks for an hour

The Cats Chant: Any allies within a 60-foot radius get your proficiency bonus minus 1 as a bonus to their AC until the fight ends. (Ex: Level 20 Bard has 6 prof bonus minus 1 so that's a plus 5 to the AC) Any allies within the radius also get another bonus along with the AC increase being a +15 in regular walking speed for the duration of the battle. Or instead of using these effects, you can give any party member advantage on all dexterity checks for an hour.

The Oxen’s Opera: Any allies within a 60-foot radius regen D8 hit points equal to double your proficiency bonus (Ex: Level 20 Bard has 6 Proficiency bonus so teammates regen 12 d8 hit points) and has all conditions except prone, grappled, and restrained. Or instead of using these effects, you can give any party member advantage on all Constitution checks for an hour.

The Foxes Carol: Any allies within a 60-foot radius gain advantage on exclusively ability checks, equal to double the bard’s proficiency bonus (Ex: Level 20 Bard has 6 Proficiency bonus so teammates get advantage on 12 ability checks. Or instead of using these effects, you can give any party member advantage on all Intelligence checks for an hour.

The Owls Hymn: Any allies within a 60-foot radius gain advantage Any allies within a 60-foot radius get 2 buffs 1): All spells get a bonus to hit d/c equal to double the bard’s proficiency bonus. (Ex: Level 20 Bard has 6 proficiency bonus so +12 to all spells hit D/C.) 2): Teammates get bonus dice for the effect of the spell cast equal to half the bard’s proficiency bonus. Or instead of using these effects, you can give any party member advantage on all Wisdom checks for an hour.

The Eagles Shanty: Any Enemies within a 60-foot radius are immediately Charmed and forced to walk 30 feet towards the bard who used it, and any allies within that 60-foot radius gain advantage against all targets that are affected by status effects. Or instead of using these effects, you can give any party member advantage on all Charisma checks for an hour.

 

Pain to Boost Others: All of these effects are extremely powerful in a variety of situations but as a bard, you put your heart and soul into these songs, but these are at a cost, each time a Song of Serenity is used the bard who used will take recoil damage to boost their allies, for each song used the bard will take ramping damage, at first 1/6th of the bard’s health, then 1/4th, then 1/3, then ½, then down to 1 hit point, after the bard is put down to 1 hp the bard can not perform any more Songs until the next in-game week.


The Serenity’s Final Call: The Bard will pour their entire body and soul into this final performance, every single Ally on the battlefield gains advantage on Everything. Every single roll of a D20 is given advantage for 24 hours. Any Enemy monster on the field gains disadvantage on everything for 12 hours. This it possibly one of the strongest effects in the entire game, but at a massive cost, and bards who use this will be instantly shot down to 0 health, and is forced to roll death saves.

Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Damage, Combat, Finesse, Vex

Item Tags: Damage Combat

PoeticFool

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