A small box made of solid charcoal. Inside it contains, a fire steel and a piece of enchanted flint. The tinderbox has 3 charges that do not regenerate over time. As an action, you can strike the flint and firesteel together to expend a charge. All flammable, non-magical objects, as well as surfaces, catch fire (flammable surfaces such as ceilings walls, and any structure will also combust.)
A creature that starts it's turn in a space that is on fire must make a DC 11 Constitution saving throw or take 1d6 fire damage. Like any fire, this spreads. At initiative 20 any flammable surface within 5 feet of a flaming surface will catch fire, along with any flammable objects in that space.
When all charges are used up, the box crumbles into soot, and its contents turn into a non-magical flint and steel.
Comments