Wondrous Item, uncommon (requires attunement)

This ordinary bag, made from peridot green cloth, appears empty. When you reach inside the bag, however, the presence of a small seed is revealed. The bag weighs 1/2 pound.

By expending 1 or more of the bag's charges, you can use an Action to pull a small seed from the bag and throw it at an unoccupied space within 20 feet. Where the seed lands, it transforms into a plant of your choice from the table below, of a CR no higher than half your number of Hit Dice, rounded down. (CR ½ or lower at Level 1. CR 1 or lower at Level 2. CR 2 or lower at Level 4.) The plant is rooted in place with a movement speed of 0, and vanishes at the next dawn or when it is reduced to 0 hit points.

The plant is friendly to you, and it acts on your turn. You can use a Bonus Action to mentally command that plant how to move within its space and what action it takes during this turn, or to give general orders, such as to attack your enemies. In the absence of such commands, the plant acts in a fashion appropriate to its nature.

The bag has a maximum of 24 charges and regains 5d4 charges each day at dawn.

Peridot Bag of Tricks

Charges Used Plant
3 Medium Shrieker (CR 0)
5 Medium Violet Fungus (CR ¼)
9 Medium Vine Blight (CR ½)
12 Large Mantrap (CR 1)
13 Huge Awakened Tree (CR 2)
15 Large Assassin Vine (CR 3)
18 Large Shambling Mound (CR 5)
24 Huge Treant* (CR 9)


*
(Trees animated by the Treant retain the rooted
 property with a movement speed of 0.)

Notes: Summoning, Utility

Item Tags: Summoning Utility

ProphetZarquon

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