This item, also known as the Satchel of Infinite Money, Bag of Credits and a Credit Card (although nobody knows the origin of the last name), is a small regular looking satchel, such as one that is often used for coins and can fit in one's palm. The satchel functions as a storage space for coins. The bags weighs like around as much as 10 gold coins (0.2 lb).
When a person enters any amount of currency into the Bank of Holding, it is teleported to the enchanter of the item, who is expected to write down the deposited amount and add it to the item's balance. When one wants to withdraw coins from the satchel, they need to think of the needed amount and type of currency (e.g. copper or gold) and it will appear in their hand. If the person thinks of an amount larger than their current balance, they receive only the amount they have in their balance. If the satchel is pierced, or torn, it ruptures and is destroyed. At that scenario, the balance of the item legally becomes the property of the enchanter. If an item other than currency is put into the satchel, it is sent to the enchanter without any promise to be returned nor its value being added to the balance.
When this item is added to a player's inventory they can set the preference to ignore coin weight.
Rules template for the GM:
It is important to note that different enchanters have different rules for this service. As the coins are held by the enchanter, the enchanter is free to use them as they will. Therefore, it is possible that they might spend it and will not have the requested amount when asked by the user. If the user is asking for a sum of money above the Withdrawal Threshold (a large sum of currency, for example 5000 gold), the user needs to roll 1d100 and to beat the item's Reliability Score (a score specific for the item, for example 05, dependent on the reliability of the enchanter). On a success they receive the expected amount, but on a failure they receive 1d10 x 10% of the amount and cannot withdraw more from the item until the next day. If the item is bought directly from the enchanter, the Withdrawal Threshold and the Reliability Score are given to the player, otherwise it is up to the GM's discretion.
Notes: Utility, Container
Comments