Devil's Eyes: Grants the wielder advantage on Charisma (Intimidation) checks when unsheathed.
Corrupt and Steal: Whenever Akcius's Fang damages a living creature, that creature must roll a Constitution saving throw (DC 12). On a failed save, Akcius's Fang inflicts and additional 2d8 Necrotic Damage and heals the wielder for the same amount. If at full health it becomes temp health until the next short rest or long rest.
Secret Features:
Infernal Evolution: If Akcius's Fang has been used to kill 25 enemies the blade shifts form into a longer, sharper blade with reach that radiates infernal energy. Once per long rest or short rest the wielder can boost the power of the sword they rest, all attacks with this sword deal an additional 2d6 fire damage. After the next short rest or long rest, the attuned creature must make a Constitution saving throw (DC 15) or the soul of the wielder's is damned to Avernus.
Sentience: Akcius's Fang is a sentient, chaotic evil weapon with an intelligence of 15, a wisdom of 12, and a charisma of 18. It has hearing and devilsight out to a range of 60 ft. This weapon can understand infernal & common and can communicate with anyone who's wielded it telepathically. While you are attuned to it, Akcius's Fang also understands every language you know.
Personality: Akcius's Fang is cheerful, happy, bloodthirsty, and is entertained by violence. It wishes to be used by creatures who will entertain it often.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Bonus: Saving Throws, Damage, Control, Buff, Combat, Finesse, Light, Nick
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