Wondrous Item, artifact (requires attunement)
These wraps, purified with divine magics and empowered by the Feywild, were once tattered, cloth bandages are now in pristine conditions and colored in shifting colors much like the plant life in the Feywild. These wraps now exist to serve a champion of nature, granting aid in understanding and making use of the world around them. Their story is a new one. The changes it will have on the world are yet to be written.
Magic Properties
The Wraps of Nature's Divine Guardian have the following properties:
- While attuned to the artifact, you gain a +1 bonus to the attack and damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.
- While attuned to the artifact, you gain proficiency in the Nature skill.
- While attuned to the artifact, you have advantage on saving throws against being charmed and magic can't put you to sleep.
- While attuned to the artifact, you can use an action to cast Protection from Poison from it. After you cast the spell, roll a d6. On a roll of 1-5, you can't cast it again until the next dawn.
- While attuned to the artifact, you can cast Plant Growth from it. After you cast the spell, roll a d6. On a roll of 1-5, you can't cast it again until the next dawn.
- While attuned to the artifact, you emit a sour stench that is noticeable from up to 10 feet away.
- While attuned to the artifact, you weight drops by 20 pounds.
Notes: Proficiency: Nature, Bonus: Natural Attacks, Damage: Natural Attacks, Advantage: Saving Throws
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