This amulet has 7 charges for the following properties. The amulet regains 1d6 + 1 expended charges daily at midnight. If you expend the last charge, roll a d20. On a 1, the amulet turns to stone and loses all magical properties. On a 20, the amulet regains 1d4 charges.
Spells: While holding the amulet, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: arms of Hadar (1 charge), hunger of Hadar (3 charges).
Grasp of Hadar: Once on each of your turns when you hit a creature with a ranged spell attack, you can expend 1 charge to move that creature in a straight line 10 feet closer to yourself.
Notes: cleric, druid, or warlock, Jewelry
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