Weapon (rifle, automatic), common

 As an Action you can use the Suppressing Fire ability. This ability uses 5 ammunition per use. You select one target within range and give them disadvantage on all attacks the make until the beginning of your next turn. If the target moves 5ft or more you are allowed an opportunity attack at advantage.

Load score: (30)

misfire score: (3)


It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Range, Two-Handed, Ammunition (Firearms), Burst Fire, Reload, Slow

Previous Versions

Name Date Modified Views Adds Version Actions
4/24/2021 2:25:30 AM
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strangetasche03

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