Wondrous Item, artifact (requires attunement by a Must have divine roots.)

Ring of Aion

An artifact believed to belong to one of the Primordial God's, Aion.

Aion is the Primoridal God of Time, Eternity and Zodiac. His ring contains the primary essence of each constellation the Zodiac is composed of. Once a day the Ring of Aion activates and the holder of the ring gains access to one of the powers that the Zodiac represents.

Roll a 1d12 die.


1 - Leo
2 - Capricorn
3 - Aries
4 - Taurus
5 - Aquarius
6 - Scorpio
7 - Gemini
8 - Pisces
9 - Libra
10 - Sagittarius
11 - Cancer
12 - Virgo

The rolls happen when the moon rises and will roll again on the next evening

Leo - When rolled. The holder of the ring gains a Sickle weapon as represented by the Lions mane and shoulders in the Leo constellation.
The weapon glows a holy light as it is endowed with the power of Regulus, the brightest star in the Leo constellation.

Flat damage rate of 12 for the 12 Zodiacs and addional 2d6 roll.

The sickle gets summoned from the time of roll and disappears on the next roll

Capricorn - When rolled. The holder of the ring gains the power of the Zodiac Capricorn, the Sea Goat. The zodiac endows the wielder with the intelligence and wisdom of the Sumerian God, which bears the head and body of a goat and the lower body of a fish. The God of Intelligence, Creation, and, Magic, Enki.

The buffs starts at the roll and disappears upon the next roll.


2d6 roll on any wisdom and intelligence rolls.

Aries - When rolled. The holder of the ring gain access to the Golden Fleece. The Golden Fleece comes from the golden ram that Aries identifies. The Golden Fleece gives the holder the ability to fly and is able to cast healing spells.
+12HP to any person casted a healing spell on.
When the Holder dies, can resurrect once with a 2d6 roll HP
Healing takes up 1 action turn

Taurus - Taurus commemorates the god Zeus changing himself into a beautiful white Bull to win the affections of the Phoenician princess Europa. When rolled, summons an unstoppable white Bull that charges across the land or water dragging or destroying anything in its path.
Can be used as a means of transportation
Destroys everything in its path with less than strength check of 12
If higher than 12, holder rolls a 2d6. If the resulting total is higher the bull drags whatever is in it's path with a continuous damage of 2d6 per 10 mins. Until the dragged can roll something higher than the 12+2d6 roll.

Can only be used once per roll.

Aquarius - In Egyptian myths, the constellation was said to represent the god of the Nile, Hapi. The annual flooding of Nile occasionally was said to be the Arrival of Hapi.Since this flooding provided fertile soil in an area that was otherwise desert. When rolled. The holder of the ring is able to bring life on plantation over a certain area, and use them as he wills. The plants however, cannot bring harm or damage others.
Has a flat strength of 12 and additional roll of 2d6.

When used on an area, cannot be used again on another area.

Scorpio - Conditions for activation - A teamate has to die in the current battle phase.
When rolled. When conditions are met and the holder of the ring rolled the zodiac, Scorpio, the holder manifests the myth of Scorpius and Orion. The holder becomes Scorpius and designates one enemy as Orion.

Initially, Orion was not afraid of the creature. How could one so small ever dare to challenge his might?

Yet, challenged he was. No matter how hard he tried Orion could not defeat the scorpion. It dodged of his arrows and all shots fired from his bows.

Panicked, Orion decided to flee and that is when the scorpion took its chance. Orion was stung with the scorpion’s poisonous tail and Orion, the great hunter was himself hunted and slain.
The sting will cause a flat 12 damage and a continuous 2d6 poison damage every 1 action turn of the stung being.

Can only be used once per roll.

Gemini - When rolled. The holder of the ring is able to create a twin of anything he can perceive. The created twin has the effects and stats like the original, but follows the will of the holder. Disperses after the 24 hours has ended.

Can only be used once per roll. The twin stays for the duration.

Pisces - When rolled. The holder is able to call upon two fishes in order to aid and come to the rescue for the him and his allies. The fishes are unable to deal any damage but are able to take one person each and return to safety. Much like how Aphrodite and Eros rode the fishes back to safety in the myth of Pisces.

Can only be used once per roll.

Libra - The Zodiac Libra represents balance upon all things. Therefore, when rolled. The holder has the ability to put one aspect of 2 targets in the scale and balance them.
I.E. the stats of the HP of 2 targets will be added and the scale of Libra will divide it equally between the 2 targets
1 target = 3 HP
2 target = 21 HP
Libra = 3+21
= 24 / 2
1 target = 12 HP
2 target = 12 HP

Can only be used once per roll. The effect remains.

Sagittarius - When rolled. The holder gains the ability to shoot a bolt of arrow from the zodiac of archer Sagittarius, to anywhere that the star can be seen.

Flat damage rate of 12
additional damage roll.of 2d6

Can only be used once per roll.

Cancer - When rolled. The holder of the ring is able to summon a shield usable for 10 mins represented by the 10 named stars in the Cancer constellation.

When the 10 minutes is up the shield disappears and can no longer be used to the duration.

Virgo - When rolled. The holder gains the ability to summon the goddess of justice and the spirit of moral order and fair judgement, Dike, that the constellation Virgo represents.
Dike judges a single target whether evil or not based on it's history. If judged evil the goddess Dike stabs the target's soul with her sword dealing 12 damage and gives a debuff on all stats with a 2d6 roll.

Can only be used once per roll.

Notes: Must have divine roots.

Previous Versions

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ArcanaMagusSef

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