While wearing this ring, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your arcane spells.
Curse. This ring is cursed, but its cursed nature is hidden; detect magic doesn’t detect it. An identify spell only reveals the bonus and does not reveal the ring’s cursed nature. Attuning to the ring curses you until you are targeted by the remove curse spell or similar magic. While cursed by the ring the wearer gets a -1d6 on all attack rolls (except for spell attacks), saving throws, and ability checks. The Wearer gains an additional flaw "Magic is all I need to solve all of my problems". Once per long rest, the first time a problem presents itself, the wearer has to roll a wisdom saving throw against a DC 15, on a failure the wearer must use a spell of 1st level or higher to solve the problem. Once cursed the wearer looks at the ring as something she needs to be constantly wearing to think clearly and function properly. The wearer will refuse to part with, remove and unattune to the ring. A remove curse spell or similar magic will end attunement of the wearer to the ring and the ring will become inert for one minute, the wearer has this time to remove the ring from their finger before the magic of the ring comes back and the curse activates again.
Notes: Bonus: Spell Attacks, Bonus: Spell Save DC, artificer, bard, sorcerer, warlock, wizard
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