This two handed converted defensive emplacement gun has a large crystal with a series of runes around it, the crystal fires energy through a series of lenses that modify it's effects to a large degree, each lens has a d10 random table and uses different levels of charges. When targeting with this wand all spell ranges are replaced with 60ft, this does not modify the ranges of spheres or the like but can extend cones or lines, if a spell usually has a range beyond 60ft it is instead 60ft. The Arca-Light cannon does not replace concentration.
Swapping the lenses takes a bonus action
You must pick a target before rolling what spell is selected. When used outside of combat roll 2d10 for each attempted casting and pick your result between them, if you roll doubles pick any spell on the list
The spell save for this wand is equal to your spellcasting modifier or 10 + Int modifier + Proficiency modifier if you are not a caster
This item can be found with either broken lenses or missing lenses but standard and whole it has 5 settings, fixing a broken lens takes 2 weeks during which 3 DC 18 Arcana checks must be passed before 4 failures are made and 4,000 gold of materials each, crafting a new lens would take a month, have 3 DC 19 Arcana checks passed before 4 failures and 6,000 gold of materials each. Failing to make or fix a lens wastes half the gold in materials, the rest of the gold value in materials can be reused for lens crafting or sold off at half value as the materials are rare and not commonly needed in any other pursuit.
Chromatic, 2 charges
1- Chromatic Orb
2- Tasha’s Caustic Brew
3- Aganazzer’s Scorcher
4- Acid Arrow
5- Scorching Ray
6- Snilloc’s Snowball Swarm
7- Lightning Bolt
8- Fireball
9- Ice Storm
10- Cone of Cold
Transformative, 2 charges
1- Magnify Gravity
2- Enlarge/Reduce
3- Levitate
4- Spike Growth
5- Gaseous Form
6- Plant Growth
7- Slow
8- Elemental Bane
9- Giant Insects
10- Polymorph
Fortune, 1 charge
1- Healing Word
2- Cure Wounds
3- Shield of Faith
4- Bless
5- Lesser Restoration
6- Enhance Ability
7- Invisibility
8- Enlarge/Reduce
9- Haste
10- Death Ward
Black, 3 charges
1- Ray of Sickness
2- Inflict Wounds
3- Blindness/Deafness
4- Ray of Enfeeblement
5- Bestow Curse
6- Summon Undead
7- Blight
8- Enervation
9- Negative Energy Flood
10- Finger of Death
U shaped, 1 charge (can only target self)
1- False Life
2- Protection from Evil and Good
3- Sanctuary
4- Enhance Ability
5- Spider Climb
6- Gaseous Form
7- Haste
8- Fire Shield
9- Freedom of Movement
10- Guardian of Nature
Notes: Artificer or a Gnome, Combat, Artificer
Previous Versions
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4/27/2021 4:13:06 PM
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Coming Soon
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