This bag, made from chainmail, appears empty. Reaching inside the bag, however, reveals the presence of a small, Spiky object. The bag weighs 1 pound.
You can use an action to pull the spiky object from the bag and throw it up to 25 feet. When the object lands, it transforms into a creature you determine by rolling a d10 and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts turn on it's turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such commands, the creature behaves in accordance with its natural instincts.
Once three spiky objects have been pulled from the bag, the bag can't be used again until the next dawn.
| d10 | Creature |
| 1 | Blink Dog |
| 2 | Ape |
| 3 | Ankheg |
| 4 | Axe beak |
| 5 | Black bear |
| 6 | Bugbear |
| 7 | Giant hyena |
| 8 | Tiger |
| 9 | Giant Badger |
| 10 | Giant Frog |
Notes: Summoning, Utility
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