This axe seems to have been enchanted by the sea. Kelp appears to replace the handle (although the handle remains stiff), while the blade has a watery appearance, with small aquatic life inside. Inside an antimagic field, the water retracts into the handle so as not to drop its contents. When destroyed, the water splashes onto the ground, and any aquatic life drops to the ground, dying.
You have a +1 bonus to attack and damage rolls made with this magic weapon. Once per long rest, when submerged, you can take an action to breathe underwater for a minute.
Furthermore, every time an attuned creature hits another creature with the axe, two live quippers appear from the blade, hostile towards the attacked creature. If the quippers land on the ground, they flop gracelessly, having a ground speed of 5 feet, and can attack. One quipper dies after the next turn, while the other vanishes.
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Damage, Combat, Versatile, Topple
Comments