Wondrous Item, rare (requires attunement by a The user must spend a short rest attuning to this item.)

This does not increase the wearers natural movement speed and the user cannot move further than their distance in a round.

While worn the user is capable of taking steps off generated magical platforms across open air which can be utilised in the following ways.

  • Long Jumps: The wearer can make long jumps of up to 15 feet without an athletics or acrobatics check.
  • One Full Round: The wearer may make 3 jumps and may jump in any direction from each, including vertically. However, once the first jump has been made the user only has 6 seconds to use any or all of the three jumps. Once the boots have been activated, they have to touch solid ground before they can be used again.
  • Vertical Jumping: Vertical jumps may be made normally from the platforms as though the user had moved 10 feet before the jump, even when they have not.
  • Falling and Fall Damage: If still in the air at the end of their turn, the user will fall regularly.
  • Manoeuvrability: Advantage of acrobatics checks involving air manoeuvring (cartwheels and other feats of acrobatics such as somersaults.)
  • Stability: Advantage on Dec checks and saving throws to avoid falling. Unless the user ends a turn in the air, in which case they fall regularly.

Notes: The user must spend a short rest attuning to this item.

BenPetrie

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