Potion, common

Make a ranged thrown weapon attack as an Action, +4 attack. Deals 1d10 acid damage on hit, and at the start of the target's turns, it must make a Dexterity save DC 12 or suffer 5 acid damage. Repeat this save each turn until the target makes the save. The acid can be washed off or removed by other means.

Notes: Damage: Acid

Jitur