Ring, uncommon (requires attunement)
Holds one charge, which is restored at dawn.
When activated, the next successful punch attack deals an additional 2d12 bludgeoning damage. Additionally, the target must succeed on a Dexterity saving throw, with DC equal to the damage dealt with the attack, or be knocked prone.
If the target is a barred wooden door, it is instantly destroyed.
Notes: Damage: Bludgeoning, Prone
Previous Versions
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5/3/2021 4:42:49 AM
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58
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8
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1
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Coming Soon
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