When you hit with an attack using this magic sword, the target takes an extra 1d6 fire damage. In addition, while you hold the sword, you have resistance to fire damage.
The sword has 20 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells (save 18) from it: burning hands (1 charge), delayed blast fireball (7 charges), fire shield (4 charges), fire storm (7 charges), fireball (3 charges), flaming sphere (2 charges), immolation (5 charges), investiture of flame (6 charges), or wall of fire (4 charges).
The sword regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the sword blackens, crumbles into cinders, and is destroyed.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Fire, Resistance: Fire, Damage, Control, Combat, Warding, Versatile, Sap
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