You have a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit an enemy with this weapon, you can choose to activate the weapons poison ability. If you do, at the start of each of the target's turns it takes 5 additional poison damage and the target's movement is reduced to 10 ft for the turn. A Constitution save against a DC 13 can be made by the target during each of its turns to end the effect. If you activate the weapon's poison ability, it cannot be activated again until you completed a long rest.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Thrown, Nick
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