Weapon (whip), rare (requires attunement)

On landing an attack with the Barb Wire Whip, the target must succeed at a Strength Check (Athletics) DC=8+prof+strength modifier. On a failed save the creature is restrained and will suffer 2d4 slashing damage on a failed attempt to escape the restrainment.

Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Damage: Slashing, Restrained, Finesse, Reach, Slow

XionicBeats

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