Wand, rare (requires attunement by a Spellcaster)

This wand has 4 charges. While holding it, you can use an action to expend 1 of its charges. Roll d20 and consult the following table to discover what happens.

If the effect causes a creature to make a saving throw the spell's save DC is 15.


The wand regains 1 expended charge daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into dust and is destroyed.

d20 Effect
01-05 You cast Misty Step.
06-9 You cast Thunder Step.
 10-13 You cast Dimension Door. If the player does not have a location in mind, the DM may decide randomly. 
14-16 You cast Far Step.
17 You cast Scatter.
18 You cast Plane Shift. If the player does not have a location in mind, the DM may decide randomly.
 19 You cast Teleport. If the player does not have a location in mind, the DM may decide randomly. 
 20 You cast Demiplane. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   

 

 

 

Notes: Spellcaster, Control, Utility, Combat

Item Tags: Control Utility Combat

Thehinafreak

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