Wand, rare (requires attunement by a Spellcaster)
This wand has 4 charges. While holding it, you can use an action to expend 1 of its charges. Roll d20 and consult the following table to discover what happens.
If the effect causes a creature to make a saving throw the spell's save DC is 15.
The wand regains 1 expended charge daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into dust and is destroyed.
| d20 | Effect |
|---|---|
| 01-05 | You cast Misty Step. |
| 06-9 | You cast Thunder Step. |
| 10-13 | You cast Dimension Door. If the player does not have a location in mind, the DM may decide randomly. |
| 14-16 | You cast Far Step. |
| 17 | You cast Scatter. |
| 18 | You cast Plane Shift. If the player does not have a location in mind, the DM may decide randomly. |
| 19 | You cast Teleport. If the player does not have a location in mind, the DM may decide randomly. |
| 20 | You cast Demiplane. |
Notes: Spellcaster, Control, Utility, Combat
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